![]() Lets see if my current project can do something about that framerate. Pretty good for a $30 video card if you ask me. ply model format to load in meshes because its easy to use, since Greg Turk already wrote ply loading libraries back in the 90s, working with the stanford scanning repository. He renders at about 4FPS on my Nvidia GT520, Note the CPU usage up the top. Obj file parser and loader sculpted from lex and yacc. ![]() The dragon consists of data describing 871,414 triangles determined by 3D scanning a real figurine. The dragon consists of data describing 871,414 triangles determined by 3D scanning a real figurine. The Stanford dragon is a computer graphics 3D test model created with a Cyberware 3030 Model Shop (MS) Color 3D Scanner at Stanford University.The data for the model was produced in 1996. Converting him takes about 12 seconds on my E8600 w/ DDR2, amusingly about 8 of those seconds is spent inside atof(). The Stanford dragon is a computer graphics 3D test model created with a Cyberware 3030 Model Shop (MS) Color 3D Scanner at Stanford University. I generated per face normals, compiled a per vertex list of which faces reference which vertex, then went through that list averaging the normals to produce per vertex normals. The first 3 Hard Drives I owned combined weren't that big. He has 3,609,455 vertices, 7,218,906 triangles, and 3.6M Normals, totalling 193Mb of VRAM. The OBJ file was about 230Mb, then I sent it through I tool I wrote to convert OBJ files into the format I put them into the video memory in. The original file is a Stanford PLY file, which I converted to Wavefront Obj with Blender after rotating him 90 degrees around his X axis and scaling him. This fella is the XYZ RGB "Asian Dragon", courtesy of The Stanford 3D Scanning Repository. ![]()
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